I think the most important take away from all the readings thus far is that Digital Humanities is not one thing or even a field of study. Digital Humanities is an umbrella term for a process or tool used to answer humanities research questions or present information regarding the humanities. In The Digital Humanities Coursebook the author describes the practice of digital humanities as, "...an extension of humanities methods..." (Drucker 5), as apposed to a replacement of already established methods within the field. In the first chapter of The Digital Humanities Coursebook it is also made clear that the tools of Digital Humanities are not always applicable to every research project or question because of the binary nature of the digital where something either is or isn't. In contrast humanities is a nuanced field that involves human interpretation. The first step to any Digital Humanities project is to decide if digital methods will retain, support, or aid t...
The last chapters on project design and web presentation focus on picking the right tools and strategies for building digital humanities (DH) projects. In Chapter 11, one of the main ideas is to choose website tools that match your project’s purpose. For example, if your site focuses on videos, you need a tool that supports multimedia. If it’s an art-focused site, a design-oriented platform works better, while a sales-focused site should be simple for easy navigation. For web curation projects, keeping a clear structure is key. Using academic terms (like “Japanese culture”) makes it easier for people to find your content, as it’s connected to organized topics. Chapter 12 highlights the importance of using content responsibly. Copyright rules are essential in web design—using others’ content requires permission, especially for profit. While “fair use” might apply if you give credit, it’s best to use your own or licensed content to avoid legal problems. This is common for YouTubers...
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